![]() ![]() The short assortment of moves leaves little depth to spare here, as you can either tap to shoot multiple pelts of fire or hold Square to perform a continuous breath, as well as some aerial moves like a 180-degree flip. Across just over a dozen missions, you’ll guide your beast both in air and on foot as you wipe out enemy armies, take out defences and engage in close encounters with other dragon-riders. Lair attempts to channel Factor 5’s previous flight combat experience, but replaces space combat with aerial dragon combat. The general thread proves predictable, oft-times cliched and most damning of all, boring. Most will struggle to recall the bland, impersonal roster of characters and moments that attempt to add flair and drama come off as misguided. The story, told through gorgeous cinematics and acted competently, is unfortunately for the most part, completely forgettable. Players take the role of Rohn Partridge, a sky guard of Asylia, who learns the intricate motivations, class conflicts and betrayals of war while riding his trusted dragon. As the wealthy and seemingly righteous Asylia continue warring with the poor Mokai army, a divide is caused by continual volcanic eruptions draining the resources of the land. It wouldn’t be long before a traditional control scheme was patched in, but unfortunately for this Dragonrider title, some flaws were too deep to be fixed overnight. ![]() Despite channelling their air combat experience with the Rogue Squadron series, this PS3 launch title would prove infamous for its extremely divisive critical reviews, controversy regarding Sony sending a Reviewers Guide after said reception and for being the biggest target on the terrible Sixaxis motion controls. Although a deal with Sony seemed to serve as their salvation, it would result in an ill-fitting venture that came to a head with Lair. The late 2000s would prove a tumultuous time for the once-legendary developer Factor 5. ![]()
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